Hi,
Can I ask for a little help from BadLogic or maybe Nate about this? It seems the Phaser-Spine plugin doesn't support local non-uniform scaling or is bugged. Please see attached minimum demo and spine project file.
The spine project file is made in Spine Editor 3.4.02 ESS. The runtime version used is the latest deprecated spine-js 3.1.08
The animation seen in the editor is the correct one. The one shown in the runtime is broken.
It seems that the scaling X and Y is locked to the world or display's X and Y, so when I try to scale something using its X or Y axis only, if goes wonky when the object is rotated.
Can I ask for help in how I can patch this up and maybe I can submit a PR for the maintainer to apply? Is non-uniform scaling supported in this version of the runtime?
Thanks!