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How many times can you queue with addanim()?
I'd like to know how many times I can call addanim() to add nonlooping and looping animations to a queue before anything weird happens. Right now, I'm experiencing jumping. Take this for example:
Anim1 - 2 second loop
Anim2 - 4 second noloop
Anim3 - 2 second loop
Addanim(0, anim1, true);
...
Addanim(0, anim2, false);
Addanim(0, anim3, true);
Sometimes anim2 skips or plays really quickly to the end and just show anim3.
We are reworking AnimationState at the moment. In all likelyhood this will solve this issue. See this issue on the tracker for progress [runtimes] AnimationState improvements · Issue #621 · EsotericSoftware/spine-runtimes · GitHub