cqgreen I know spine-unity for 3.3 is under development. I want to know that the new SkeletonGraphic will support multi-textures ?? :clap:
Pharan No, that is a limitation of UnityEngine.UI.MaskableGraphic. As long as that has the limitation, SkeletonGraphic has it too. But that doesn't mean you can't implement a non-maskable multi-texture Spine Skeleton rendered through a CanvasRenderer.