Hi!
I'm doing a lot of work were I mix frame by frame animation with skeletal animation.
Recently at work, we found that spine (or the unity runtime) stops working if the amount of attachment is 64+
Please, update spine or the unity runtime to handle more attachments. I pretty sure it's just one little number in the code that needs changing.
This is 300+ frames, neatly packed by spine, representing the vfx of a woman smoking a cigarette. Sadly it didn't work.
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