Hi,
Is it possible to use polygon-based sprite sheets in combination with Spine animations? The exported spine sprite sheets are not optimized enough for our purposes and would like to use Texture Packer 4 with XML
(generic) and the "optimized" polygon feature to reduce the amount of texture memory usage in our games.
Example:
At the moment, we are developing a build-up strategy game with "countless" villagers. We will have several bone skeletons for our villagers and each could have several possible skins: e.g. heads & head-wear, clothes and resources to carry around.
Our goal is to use one large "villager" sprite sheet for all of them instead of exporting a sprite sheet for each and every unit.
Could you give us a reply if you plan to implement a feature like this (the use of sprite sheets other than the included direct export)?
Best Regards,
Oleg Gritzmacher
Graphic Artist
HandyGames