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  • Using self created Sprite Sheets in Spine Animation

Hi,

Is it possible to use polygon-based sprite sheets in combination with Spine animations? The exported spine sprite sheets are not optimized enough for our purposes and would like to use Texture Packer 4 with XML
(generic) and the "optimized" polygon feature to reduce the amount of texture memory usage in our games.

Example:

At the moment, we are developing a build-up strategy game with "countless" villagers. We will have several bone skeletons for our villagers and each could have several possible skins: e.g. heads & head-wear, clothes and resources to carry around.

Our goal is to use one large "villager" sprite sheet for all of them instead of exporting a sprite sheet for each and every unit.

Could you give us a reply if you plan to implement a feature like this (the use of sprite sheets other than the included direct export)?

Best Regards,

Oleg Gritzmacher
Graphic Artist
HandyGames

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The runtimes don't force use of the Spine atlas format. Eg, spine-unity can use a TK2D atlas. Some runtimes do have a renderer that assumes the attachment rendererObject is a specific type, but this is a very small change. You're free to use any atlas you want, you'd just need to do a little bit of coding to plug it into the runtime.