Hello! First off, I'd just like to say how impressed I am with Spine. I'm an animation guy (Toon Boom Harmony / Maya) turned Game Developer, and this software has simply knocked my socks off. Really well done.
I'm trying to change the image displayed by an animated mesh at runtime in Unity. In Spine, I can do this by changing the path of the animated mesh attachment. In Unity, I can't find a way to do this.
I've tried changing the image with an atlas region attacher, a custom skin, and attachments. These work well to change the sprite but discard the mesh animation. I want the same mesh to animate, but I want to change the image that mesh displays.
To give some context: I'm building a character customizer and want mesh animation AND the ability to cycle through different images for body parts. I'd like support for many different parts: so I'd like to avoid bundling every possible image together in the same Spine scene (but that part can be tackled later).
Can someone help me out with this? Thanks!
07 Jun 2016, 11:05
A little update: Got this working fine by creating lots of linked meshes in Spine and changing between them in Unity using the Chimera script in the examples. However, I'd love to not have to set up every possible image swap as a new linked mesh in Spine.