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Simple Face Bone setup
Hi,
I am evaluating the test version of Spine to check wether it fits my needs or not
I wanted to ask, what my skeleton should look like for this simple "face": Image removed due to the lack of support for HTTPS. | Show Anyway
I want to be able to move the "head", the eyes (both at the same time) and the mouth. I tried creating a bone for the head like this: Image removed due to the lack of support for HTTPS. | Show Anyway
(the mouth has a "loose" bone, the left eye too, and the right eye is connected to the left eye)
I worked a little bit with blenders bones/animations but that was last year.
Also is there a way to see blender like bone connections?!
The tree on the right side of the window shows how the bones are related to each other. You can rearrange them there.
If you use the Create tool and don't select anything, the viewport will show red arrows to show how bones are parented to each other.
Pharan wroteThe tree on the right side of the window shows how the bones are related to each other. You can rearrange them there.
If you use the Create tool and don't select anything, the viewport will show red arrows to show how bones are parented to each other.
Hi,
thanks for the advice @ no selection Good to know!!!
As you can see my bones are parented like this: Image removed due to the lack of support for HTTPS. | Show Anyway
I think this is rather inconvenient, maybe I should use some kind of controlling bone for the eyes?! Any advice?!
I would keep the bone you have for the head, and add a bone called "face_origin", parented to the head bone. Attach the eyes and mouth to the face_origin bone.
With this you will be able to:
- move the entire face around the screen
- have the face pivot correctly when the head pivots
If you want to move the eyes separately from the mouth you could use another "origin" bone for just the eyes.
amcleod wroteI would keep the bone you have for the head, and add a bone called "face_origin", parented to the head bone. Attach the eyes and mouth to the face_origin bone.
With this you will be able to:
- move the entire face around the screen
- have the face pivot correctly when the head pivots
If you want to move the eyes separately from the mouth you could use another "origin" bone for just the eyes.
Thanks for your advice, I made a control bone for the eyes, above the head (also the mouth). I guess your solution with the face_origin + another origin for the eyes is better! Thank you!