Exporting Frames PNG
I don't under stand how export PNGs work.
Type: Sequence
Animations: Current
Skin: Current
Output Folder: Random Folder
Images: Checked Bones: UnChecked
Background: Unchecked
FPS:16 or any other number?
Create atlas: Unchecked
I have a run cycle that goes from 0-16 frames, 0 and 16 being the same so it loops.
I am trying to export PNG images so I get frames 0,2,4,6,8,10,12,14 so I export 8 frames of the 16.
I saw that there is another type called Frame, but it only lets me do 1 frame at a time and that would take me forever to do everything.
When I export at FPS:16 it gives me 10 images
Exporting at FPS:13 gives me 8, but the images are not what they are in the timeline, they don't even match up.
What am I doing wrong?
One last thing, when I export all Skins, only the guy that is currently selected works, the rest only have there heads and all there body parts say image missing, if I switch to another skin in Spine, then export, that skin has no images missing while the one before now does. Any answers how to fix this?
To match the dopesheet timeline numbers, set FPS to 30.
Thank you. That fixes my Frame problem.
- Patrick
I can't seem to reproduce the skins export problem.
Can you describe how your skins and source image files are arranged? Are they named a certain way? Any info you think is helpful?
https://dl.dropboxusercontent.com/u/17782838/SpineOrder.png
Spine Hierarchy
https://dl.dropboxusercontent.com/u/17782838/FileOrder.png
Folder Order
I am using meshes for every arm, torso, leg, foot, and cape. So it deforms with the bones. Maybe that is the problem?
We'd like to find out what's causing the problem here. Can you share your spine project and folders with the folder structure intact?
You can send it to contact@esotericsoftware.com or PM me a download link.
This bug has been fixed in the next version (Spine 3.3.0).
Thanks again for reporting!