Hello,
I'm looking for a solution to create procedural skeletal animation for a Flash/Starling/AS3 project. For my game I wish to have characters much like your Spineboy demo character. They would need straight animations like a walk cycle, jump, idle etc but I would also like them to be able to do things like pick up objects with custom shapes. An example could be different types of weapons with grips on which the character should place their hands. My assumption is that for the character to be able to be manipulated in this way, dynamically through code, it needs to support IK joints. In your feature comparison the "IK Contraints" are not available for the Essential version.
What I'm asking is can I do the things I wish to do concerning procedural animation with the Spine Essential version? To clarify I only wish to do simple bone animation within the Spine editor, so if the IK tools are disabled in the editor it's not an issue for me. But if they are also disabled on the exported animation, so that I can't animate my character using code, this is a problem for me.
Thank you.