As we know , use spine for 2D skeleton animation is good .
This is my first time to use spine make 2D game , so I don't have the best idea how to use texture as normal elements.
Like tree , grass , sky , ground and so on...
Question 1: Who knows how to manage the normal elements and UI ? :think: Use plugin as NGUI or 2dToolKit ? or UGUI?
Question 2: And the most important is how to manage the depth between spine assets and normal assets if use UGUI we can use "order in layer to manager",but if I use NGUI or other plugin how to manage layer depth ? shader queue?
who have good idea ? :think:
06 4月 2016, 15:33
Nobody knows? I guess 2dToolkit is a good choice for normal 2D sprite , combine with spine with is nice.