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Using 3D particle systems with Spine's skeletons
Hi,
I'm playing with Unity and Spine to test both of this wonderful tools. I've got few problems with particles systems and my 2D meshes.
Here is a a screenshot to explain my problem:
Image removed due to the lack of support for HTTPS. | Show Anyway
How can I handle z depth with Spine elements? I've tried to update the shader to use Z writing without success.
You can grab the teleporter here if you want to test too: https://www.assetstore.unity3d.com/en/#!/content/25645
Thanks for your help!
I recommend trying ToddRivers' Unity sprite shaders and see if you can get settings to with your teleport effect. Go to the first post and download the unitypackage.
I know his shader has a flag for depth buffer writing and it uses an alpha cutoff. obviously, you'll get the corresponding artifacts.