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  • OpenGL settings for multiply blend mode

Hi!

We use C generic runtime and OpenGL. There are no problems with normal and additive blend modes, we use glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) and glBlendFunc(GL_SRC_ALPHA, GL_ONE) respectively.
What OpenGL settings should we use for multiply blend in order scene to look as in Spine Editor?

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Does your gl version support multiply, there is one mode that isn't supported in our engine, not sure what it is from memory

This is a mobile game. We use OpenGL ES 2.0.

That doesn't support multiply or screen... ? (I don't think, iirc we use 2.0 and we can not use those blend modes)

Well... no, at least we didn't find how to set up multiply blend yet.


We've found the solution. The issue is closed.

20일 후

GREAT! What was the solution, for the person reading this thread months from now (hello) ?