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Flipping X and IK Constraints
This has been mentioned a few times already but I'd just like to chime in to see if there has been a fix yet. IK constraints seem to distort when flipping. This is also happens while using the runtimes using skeleton.FlipX(true)
Unflipped:
Flipped X:
Is there going to be a fix for it and if not then is there a workaround?
Awesome. I love the work the team is doing and can't wait for version 3.0. Btw just curious. Will they be implementing a way to rotate a selected group of IK constraints around a center point? Seems when multiple IKs are selected, they each rotate independent of each other (locally and separately as opposed to as a group). Not terribly important to be quite honest but it would make manipulating things during animation more intuitive
There already is!
Basically, make a bone at the point you need the ik's to rotate around, then parent the iks under that bone, and rotate this bone