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  • Slot Only Animation Feature Request / Bug / Workaround

Hi Spine,

If you have an animation that does not include any transform keys on timeline then Spine breaks. A typical example would be an otherwise static animation with the image slots swapped on timeline. The use case for my team is an animation with only lip syncing. With the new skeleton + animations in single file then any animation with no transform keys will break the whole file.

The work around is to make sure that every animation has at least one transform on timeline. Easiest way is to select root bone on first frame and key in some transform (say rotation) then everything is ok.

It's a little bit of an edge case but not that unusual for my team.

Would be great if Spine did not break in this case, but the above workaround will make things right in the meantime.

Loving Spine,

jb

p.s. I'm using Corona runtime, haven't tried it on any others.

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We'll get that fixed, thanks for the heads up.