• Bugs
  • Scale 0 strange behaviour

(what I thought when making this thread)
if a mesh has 0,0 scale, and you move the slot the axis arrows will snap back to the middle, this doesn't happen if its a image

(after a little bit of testing)
once I transform an image to 0,0 Scale, then make it a mesh (see above problem) then an image again, even after scaling back to 1,1 the image will be invisible, and untransformable (is that a word?). The image appears again if you reload spine

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Hmm, that's pretty weird. 🙂 I'll make a note to check out what is going on, but it's pretty low priority.

18일 후

if parent bone (root) scale (x) is set to 0, the child bone gets set to NAN (I assume) and is uneditable