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  • Giddy-up little Spineboy - keypress transition testing

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http://youtu.be/jI4sjyRAMWM

I forked the runtimes project and expanded the libgdx example a tad:

  • I'm lazy and checked in the libgdx .jars
  • Added bitmap font for rendering overlay text
  • Added InputProcessor for keypress handling
  • Added an "idle" / in-between animation. Still need to play with this / consider if it is the best approach.
  • A/D animates left and right
  • W does the action (jump)

https://github.com/tescott/spine-runtimes

Still needs some tweaking. Sometimes when he jumps and you do a quick keypress, he'll hang in the air instead of going back down to the ground.

Thought others might want something quick to base their tests on.

Cheers,


tim