Hello,
I work with Unity 5.1.1f and the last version of Spine Runtime (2.3). I've have some problem with an animation when playing it ingame and sometimes in Unity editor : when I switch animations, there's a part missing.
In the editor, if I click on "Setup Pose", this part reappear and the animation is good. So I've added SetToSetupPose() in the code but it doesn't work ingame :
_currentAnimator.GetComponent<SkeletonAnimator>().skeleton.SetToSetupPose();
_currentAnimator.SetBool(name, value);
What's wrong ?
Note : I use Mecanim and AnimationController to update animations.