I'm an animator so sorry if any of the techy terms are wrong...

We're having a problem I'm trying to help solve.

I've been using flipX a lot in my animations. Exporting as json and running in web browser (I'm not sure exactly what the runtime details are)

The runtime seems to not use/recognise the flipX keys. My body parts don't flip. They just break. Is this a known issue?

One thing I notice is that if I import my exported json file- all the flipX keys are missing.

Can anyone assist? Need more info?

Cheers,
-Will

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You're using IK's arnt you?

no. I'm not using the Pro package. no IKing

that's strange does it do it in spine if you hit flipX on the root, or just inbrowser?

Everything looks fine in the animating environment in Spine. Just looks broken in browser. I can't post any screenshots unfortunately.

There's nothing I should be aware of regarding flipX is there?

I've been keying it on root bones and other bones further down the hierarchy of the model.

just that flipX is utterly broken! but that's regarding IKs

unity bones positions flipping out haven't read this because its unity, but iirc this guy wasn't using iks

Hmmm my problem is probably the same as these fellas were having:

Imported JSON file missing flip properties

flipX parameter is included in the exported JSON data. - but if you reimport that JSON file into Spine, the flipX keys have disappeared :o

I'm guessing something like this must be happening to my client's dev team.

You can try for yourself on a new project... just key a flip on that starting bone. export json. import json onto a new skeleton and the flipX is missing. :S

What version of Spine are they using?

I'm using Spine 2.2.27 Essential.

My dev guys... I'm not sure, I'll ask and get back to you.

Just to be clear - this problem was happening in their runtime. My role in the project as the animator is just to export the data and send it over to them to implement in their website.

What i mentioned in my previous post about the flipX disappearing when you re-import the data into Spine is my attempt to investigate the problem. From screenshots they've sent to me- the results I get in Spine after I reimport the data (and the flipX keys disappear) look similar.

We are working with ediblecastle on the dev side. We are using Spine with PixiJS and pixi-spine [https://github.com/pixijs/pixi-spine] . The problem could be on our side but we don't think so. The JSON file we have does have flipX data and pixi-spine.js looks like it deals with flipX.

8일 후

In our app we were seeing the flips on the animation tool and in the json but when imported in cocos2d-x it would work.

We fixed this bug by adding a keyframe on the first frame to the layer that was flipped. For instance "Flipx" keyframe.

I don't if this is the same problem you are having but thought of sharing. Because this issue was driving us nuts.

Good luck