Thanks for sharing it and it works for me! :yes:
Now I can use the binary format animation automatically, but I still have a question that when I drag the animation folder into project, the SkeletonData was generated without the Animation Prefab generated.
As I have been really long time not to update my project's runtime, I dont know how to generate the prefabs for so many heroes's animations effectively. :happy:
Could you show the right way to effectively batch update my project's animation?
Thanks for your help!
Another Question: this package which can automatically load binary data is not compatible with json format. During project both type of animation data may exist~