First of, the forum search seems to ignore 2-letter-words. So i can't search for "IK" :-( ( I did search for "inverse kinematics").
Anyways, I need to animate an elastic rope that can be controlled by the user in the game.
I was wondering what the state of IK at runtime is. Can I just move the IK constraint (bone, position, whatever it's called), and the connected bones will follow, just like in those in-editor-ui videos?
I didn't find a clear link to documentation that would tell me this, if that exists, maybe post it here for me and others 🙂
Thx!
(Follow up question would be if using IK is a smart way to try to do something like an elastic rubber band. My currenty [early] plan is to have a deformation mesh and have that deformed by a few bones placed along the rope.)