I'm asked to make separate png for some assets. We want 1 png just for the character costume assets, 1 png for weapon1 assets, another png for weapon2 assets, and so on (png size for costumes and weapons might be different).
We plan for the character's different costumes generated with skins, while the weapon variation generated by codes.
I notice there is Texture Packer option to make several assets based from each folder. But I don't know how to apply or adjust it in Unity to my JSON file. Is there any tutorial for this?
And is there any way to choose several folder in 1 png asset with texture packer (not all subfolder, just some of them)? Or should I put all subfolders in 1 different folder and change all asset directories if I want to do that?
Btw, my Spine version is 2.1.03
Thank you very much.~