What do you mean you're flattered? You asked me to draw the thing. I've had enough of your BoundingLiesAttachments2D!
Nice video though.
Good to note that BoundingBoxFollower generates hidden PolygonCollider2D components that are set as triggers, hence the use of OnTriggerEnter2D instead of OnCollisionEnter2D.
All of Unity's other related collision component rules apply (the requirement of a RigidBody2D, collision layers are set on the GameObject that has the Collider2D, ie. the same GameObject that has the BoundingBoxFollower, etc...).