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  • How to add collider to spine gameobject in unity

Hi,I made an animation with some boundingboxes in Spine.And I imported it into unity , but I found there is no any colliders on the spine gameobject.

How to use the colliders I setted in Spine?
Should I attach the colliders by my self in unity?If so , how to use boundingbox in the right way.

Hello there,

I believe this video answers your question:

Jamie wrote

Hello there,

I believe this video answers your question:

I just confused that if we should add the collider manually in unity,what’s the use of boundingbox added in spine then?

BoundingBoxAttachment in Spine is more useful for other runtimes.
Other runtimes work in engines that don't have features like Unity does.

I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.

Pharan wrote

BoundBoxAttachment in Spine is more useful for other runtimes.
Other runtimes work in engines that don't have features like Unity does.

I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.

So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?

xushunwang wrote
Pharan wrote

BoundBoxAttachment in Spine is more useful for other runtimes.
Other runtimes work in engines that don't have features like Unity does.

I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.

So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?

viewtopic.php?f=7&t=4218

added 🙂 kind of.

Mitch wrote
xushunwang wrote
Pharan wrote

BoundBoxAttachment in Spine is more useful for other runtimes.
Other runtimes work in engines that don't have features like Unity does.

I think some people implemented using BoundingBox data to generate colliders Unity. Though I can't remember who or how, sorry.

So it means I can access BoundingBox data in unity If I need.And it will not do any thing by the spine runtimes,right?

http://esotericsoftware.com/forum/viewt ... f=7&t=4218

added 🙂 kind of.

Helpful :clap: