@Nate. Forgive my loose use of the term, Nate.
I was also wrong. The docs do describe it: http://esotericsoftware.com/spine-skins#Combining-skins
I guess I should've said "the feature is planned". :p
Combining skins is certainly not the only way to achieve it though, especially when customizable parts/equippable items don't come in sets that make sense to group into skins, but make more sense to group into equipment/part slots. You probably already came to that conclusion anyway. Whenever it's something you already mentioned, I assume it's a discussion you're having with Shiu that needs some time to percolate or congeal into a wonderful implementation idea.
Right now, "Combining skins" is also not the most obvious thing to search for (mix and match is probably not much better, maybe the terms "equips" or "customizable character" should be in there), but it's at least there and we can point to it. That's all I was describing as "not an official feature yet" though.
The dynamic generation of attachment stuff is definitely a runtime thing and specific to each engine.
I remember when I first used Photoshop and it didn't have a "glow" effect.
You had to duplicate a layer, lock its transparency, fill it with a color, unlock its transparency, blur it, then stick it under the layer you wanted and change the blend mode. It was hilarious, but it was hard to tell at the time what could have made it better. 2.5 versions later, the first layer effects got implemented.
Also, the picker needs to show thumbnails with names on hover, and will need to scroll if there's a lot of them, and have a textbox for filtering. :p
And you should be able to key it right there on the popup, just as an additional hint for the people who think the key right next to the slot visibility dot is for keying slot visibility.
Agreed that 100 items will need to be aligned anyway. It's 2D though, 100 hats and 100 swords is a finite amount of work; the kind of inevitable work that animators and artists who already drew 100 hats and swords would expect and are certainly used to much worse (and used to optimizing much worse). The hope is that the tools help make things speedy to do rather than give you 200 tiny things to click on.
My ideal workflow in that situation:
Have all attachments share one offset first.
Then
(1) drag the attachment with a mouse or pen to align it.
(2) press a key to select the next attachment.
(3) Rinse and repeat.
I hope you're getting well, Nate. And I hope these messages aren't giving you migraines. >_>
@[삭제됨]
Sorry to hijack. And sorry again for confusing you on some of those parts.
But yeah, Nate said it.
Best of luck in implementing this. Better read up on stuff.