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[Unity] How to detect 2d collision in unity
4일 후
Hi all,
I test spine with unity package at here: http://esotericsoftware.com/forum/viewtopic.php?f=3&t=3318.
But i don't know how to make the body's angle is fixed and collision with another object at the same time.
If using rigidbody2d, with fixed angle, i can't detect collision anymore. Can someone give me an example or anything else to solve this
P/s: English is not my native language, so sorry for my bad :notme:
Hopefully Mitch will be able to give you some information on this. I've included the fancy Unity logo in your thread title so Mitch will notice it easier.
Move to runtime forum too please
Done! Sorry. Didn't notice it was in the "Editor" forum