• Runtimes
  • [Unity] Control rotation direction during crossfade

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Hi all,

I have two animation poses (standing & running) which crossfade when switching, which is great but the arms rotate the opposite to how I'd like. Standing has the arms low, and running they are up above the head. The crossfade is swinging the arm back and up, but I want it to be forward and up. Basically I need the rotation value to be decreasing during the crossfade instead of increasing. Is this possible somehow?

Hopefully that makes sense!
Thanks

When crossfading, it chooses the direction of the smallest rotation. There isn't any way to know which direction is the correct direction to rotation. 🙁

Cheers Nate. It seems I actually had flipped some axis which caused the odd fading. I changed that and it's all fine now.