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How to keep last key?
When an animation is end, how to keep the last keyframe of it? Such as a "die" animation is end, keep the character on the ground, not standing up. please help me~
7일 후
At runtime? Just don't play any more animations after die and the skeleton won't change anymore.
To continue to apply an animation after its duration, add it to the AnimationState then set the endTime on the TrackEntry very high.