When I'm animating and I select a bone on the character, for some reason Spine hides every other bone in the dopesheet (except the one I selected). How can I prevent this? Right now it's extremely difficult to time the keyframes of the bone I'm animating with the keyframes of the other bones, because I can't see them in the dopesheet. The other bones and keyframes appear only when I deselect the bone I'm animating.
Another very annoying feature is that the last done I animated jumps at the top of the dopesheet. Why can't the order of the bones in the dopesheet stay the same at all times based on the parent-child relation?