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  • [LibGDX] weird texture bug

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I created an animation in Spine and loaded it in LibGDX.
It should look like this:
Secret project, Image removed

But instead it looks like this:
Secret project, Image removed

I rendered the default Spine goblin character next to my own object, and the goblin is rendered correctly.
I compared the .atlas files, and the content is very similar.

format: RGBA8888
filter: Linear,Linear

What is causing this?

EDIT

Okay, Fixed it.
I had to select this tickbox:

Image removed due to the lack of support for HTTPS. | Show Anyway

Why none of the tutorials mentioned this? |(