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[LibGDX] weird texture bug
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I created an animation in Spine and loaded it in LibGDX.
It should look like this:
Secret project, Image removed
But instead it looks like this:
Secret project, Image removed
I rendered the default Spine goblin character next to my own object, and the goblin is rendered correctly.
I compared the .atlas files, and the content is very similar.
format: RGBA8888
filter: Linear,Linear
What is causing this?
EDIT
Okay, Fixed it. Image removed due to the lack of support for HTTPS. | Show Anyway
I had to select this tickbox:
Why none of the tutorials mentioned this? |(
Because it depends on how you render it at runtime.
This post is very informative on the subject. viewtopic.php?f=8&t=3132