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  • Odd error.

I'm getting an odd error when trying to get a basic file working by following the quickstart at http://software-workshop.eu/content/spi ... et-started

 
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.SerializationException: Unknown attachment type: 4 (X chain [Gibberish]  at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:113)
Caused by: com.badlogic.gdx.utils.SerializationException: Unknown attachment type: 4 (X[Gibberish] )
	at com.esotericsoftware.spine.SkeletonBinary.readAttachment(SkeletonBinary.java:143)
	at com.esotericsoftware.spine.SkeletonBinary.readSkin(SkeletonBinary.java:121)

I've attached a zip with the exported files .. (not the image atlas though)

Using 1.06 any ideas, I'm not doing anything odd or strange as far as I can tell..

uer.. just saw that 108 is available.

PLEEEASE make the notice that there's a new version bigger and more noticeable.. it fades so fast and is so tiny. will try 108 and see if that works. (and maybe a sticky thread with the latest version number on it's title)

thanks.

Seems to work in 1.0.8:
http://i.imgur.com/nZ8KCkw.png
(I just hacked the texture atlas to always return a white images.)
I'll think about how to make the update message more noticeable. 🙂

Yeah I got it working in 8 🙂 took me a while to find out that keying the root bone makes it unmovable 🙂

😃 That is only sort of true. Keying the root bone just means when you apply that animation, the root bone is updated. You can apply the animation, set the root bone position, then updateWorldTransform and it will work... but there's not really much point to keying the root bone. The idea is that the root bone is your reference point for positioning in your game.