• Runtimes
  • Exploding a spine object

I have a spine character in my [Corona SDK] program whom I'd like to explode. Is there a way I can programmatically gain control of all its parts to make it explode and have all it's pieces fly in other directions.

Related Discussions
...

You can stop updating the skeleton and then apply transforms manually.

For example:

time += Gdx.graphics.getDeltaTime();
if(!explode) {    
animationName.apply(skeleton, time, time, true, null) } else { skeleton.findBone("bonename").setPosition(...); }

Here I only apply an animation if the boolean explode is false, if it's true I find a bone and set the position of it manually. Keep in mind it's pseudocode.