Hey!
We've been patiently waiting for the multi-threading update as animations have been our main performance bottleneck - Now that it's here we've updated to the latest version and we are seeing significant performance gains! We're running into a couple of pretty fraustrating issues though:
1- Unity now constantly freezes, the pattern is a mini freeze that lasts about 8 seconds then a minute or two after we get one that lasts long enough that we usually force quit Unity.
2- Building the game went from 3-5 mins to now 15-20 mins, Unity just gets stuck on importing assets for the majority of the time and only really builds in the last few mins
I haven't seen these issues before and the only thing that has changed is updating spine
Really not sure what's going on and can't think of a way so far to be able to debug it - Any ideas
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