SojaLin In recent versions of the Spine Editor, bones can have local rotation values greater than 360 degrees. When using world axes, however, rotation values are always limited to the range of 0–360 degrees. Please keep this in mind to avoid confusion. For example, setting a key with a rotation value between 0 and 720 will create two full rotations, while a value between 0 and 1080 will create three.
There is no direct way to specify the exact number of rotations. If you want a bone to return to its original angle after a certain number of rotations, set a key whose rotation value is the current angle plus (360 × the desired number of rotations).