• Runtimes
  • Physics Constraints On Bones Working In GameMaker?

Is there any way to have bones with physics constrains also work in GameMaker?
Say a character's hair bobs up and down when animated in Spine, but if imported to GameMaker, do those bones still move dynamically?
Does such an option exist?
I haven't figured it out just yet, but trying.

  • Davide님이 이에 답장했습니다.
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    In GameMaker, the support for Spine features such as physics constraints depends on the version of the Spine runtime that GameMaker is using. As of the information available, GameMaker is in sync with an older version of Spine, which may not support the latest features like physics constraints. However, you can manipulate bones to be influenced by game physics at runtime by using transform constraints. You might need to implement custom logic in GameMaker to simulate the physics behavior you desire, as the built-in support for dynamic physics constraints might not be available.

    • Misaki 님이 이 게시물을 좋아합니다..

    TheCrypticWeeb

    Spinebot is right. GameMake is still on 4.0 that does not support physics constraints.
    Unfortunately, we can't do much about GameMaker, as the runtime is managed by them.
    If you check their issue tracker, you'll find many tickets requesting an upgrade to the latest stable version.

    You can try adding your voice to those asking for an update by opening a new ticket or commenting on one of the most recent open ones.

      Davide
      I did look into transform constrains, but I don't think they can achieve what I want just yet. And if they can, there's a lot more I need to look into to make workaround.

      Thank you for the clarification, I will look into other options.