• EditorBugs
  • Issues with attachment operations on keyframes in Spine's dopesheet

In Spine, when selecting all frames in the dopesheet and dragging them as a whole, several slot attachments are always missed. The same problem occurs when copying and pasting animation frames, with some slot attachments being left out. What is the reason for this?

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Can you show the operation you are taking that isn't moving the keys you want to move? Probably we need your .spine (without images) and step by step instructions, including what version of Spine. contact@esotericsoftware.com

If you are box selecting or dragging white keys, it will only move the visible/selected keys. It may be that your keys are not visible for some reason. Do you see the keys that aren't moved? Have you hidden slots? ctrl+H unhides all slots, bones, constraints.

The issue of attachment visibility has been ruled out. This Spine project file contains over 300 animations and 1,000+ attachments. We haven't encountered this problem before, but it just started happening recently. If we continue to add more animations and effect-based attachments to the project, are there likely to be new issues?

  • Misaki님이 이에 답장했습니다.

    Version 4.2.43




    bigsmll Please note that the timeline display status is determined by bone visibility status. Therefore, even if the slots are visible, the timeline will not display if the bone to which the slots belong is hidden.
    As another possibility, since you seem to be using skins, the timeline may not be visible because the bones belong to the skins.
    In any case, please check the status of the bone to which those slots belong.

    • bigsmll님이 이에 답장했습니다.

      Misaki thanks, the bone:root is hiden

      • Misaki 님이 이 게시물을 좋아합니다..