Hello Spine community,
I'm trying to export PNG animation sequences via CLI from existing Spine files and running into texture binding issues. I've been working on this for quite some time and would appreciate any help - I'm even willing to compensate someone who can provide a working solution....
My Setup:
Input files: .skel + .atlas + .png (packed texture atlas)
macOS, using: /Applications/Spine.app/Contents/MacOS/Spine
Goal: Export animation frames as PNG sequence with textures rendered
Current Issue:
Animation frames export correctly (proper skeleton poses)
Textures show as missing (checkerboard pattern instead of character textures)
What I've Tried:
Various export settings configurations
Different working directory approaches
Verified all files (.skel, .atlas, .png) are present and accessible
Referenced this successful case: https://en.esotericsoftware.com/forum/d/24042-export-cli-script-help
Current Command:
bash/Applications/Spine.app/Contents/MacOS/Spine -i skeleton.skel -o output/animation.png -e export-settings.json
The skeleton data was exported with nonessential data included, so image paths should be preserved. However, Spine CLI seems unable to locate/bind the texture file during PNG export.
Looking For:
Working CLI command syntax
Proper export-settings.json configuration
File organization best practices
Any insights on texture path resolution in CLI exports
Has anyone successfully exported PNG sequences from existing .skel/.atlas/.png files via CLI? Any help would be greatly appreciated!
Thanks