Hello Everyone!
I have a project in which everything takes place in a 3D scene. All the 3D objects cast shadows, and so does my Spine character—but the character doesn’t receive shadows. The project is set up in Unity using URP, and the only material that works (everything else shows Unity’s dramatic magenta “missing shader” color) is Spine/Skeleton. If I switch the character to the URP Lit material, its 2-D animated shadow stops being cast altogether (I’ve attached this gif screenshot to illustrate).
What I’d really love is for the Spine character to receive shadows from those 3D objects (or from sprites that cast them). Is that possible with a particular material or Unity setting?
Thanks in advance!