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Hi All, I'm running the controlling animations demo however the flip the direction command using -1 for the skeleton animations just makes the character vanish. So this code
skeleton.ScaleX = -1; // skeleton allows you to flip the skeleton.
spineAnimationState.SetAnimation(0, idleTurnAnimationName, false);
spineAnimationState.AddAnimation(0, idleAnimationName, true, 0);
yield return new WaitForSeconds(0.5f);

It does work however if I change the object x scale to -1
I'm running Unity 6 on Linux, but don't think that should make much difference?

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@tony67 This sounds as if you're running into issues with backface culling, not drawing the back-faces of your skeleton mesh. What shader are you using at the skeleton materials?

Ahh right. I'm using my own shader, must be down to that.