Voice-of-Shadow 啊明白了感谢感谢!
Experimenting with New Transform Constraint
Voice-of-Shadow WHAT?! Did you create constraint by dragging and releasing a bone on another?
I think he used a hotkey, then clicked the target bone. Hotkeys are fast!
Soon! Sorry about that, just got busy with many things.
Voice-of-Shadow
我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
你x离开的时候,y还附加在上面
yugutou
一个意思、滑块约束的动画分离XY键位置帧。
把滑块约束的动画变成约束的混合帧就行了。
其实实际生产中、还是直接K帧、、、
warmanw
真如Nate所说的、我使用热键快捷创建约束。
等正式版的时候、我可能需要重新优化我的热键排布、因为多了很多功能
4.3.24-beta fixes that some types of timelines were not doing additive. For the "magnetic IK" now you can use 2 sliders with additive checked, allowing you to key the mixes for both and the mixes keyed at 0 will not affect the other slider (x + 0 = x
). Additive is how you can have multiple animations and sliders affecting the same bones/constraints/etc.
Nate
基于Nate的演示、拓展了一下圆形范围。
可以基于变换曲线制作渐进。
目前不知道具体使用场景……
That's awesome! If you reverse the keys of the influence animation (so it goes from 100 influence to 0) it has a more natural movement as you leave/enter the circle range.
When you are in the centre of the circle it sticks close but loses it's stickiness softly as you leave the circle.
I can think of many uses for this in rigging!
Awesome examples!
Very nice! I worry a bit that the math will scare people.