• Editor
  • Experimenting with New Transform Constraint

Voice-of-Shadow WHAT?! Did you create constraint by dragging and releasing a bone on another?

    I think he used a hotkey, then clicked the target bone. Hotkeys are fast!

    • yugutou님이 이에 답장했습니다.
    • yugutou 님이 이 게시물을 좋아합니다..

      Nate 请问热键什么时候能变回之前的样子,能让常用的热键可以用在不同的面板😭

      Soon! Sorry about that, just got busy with many things. 😬

      • yugutou 님이 이 게시물을 좋아합니다..

      Voice-of-Shadow
      我感觉这个才是官方的做法,它x进出的时候才会完全吸附或者离开
      你x离开的时候,y还附加在上面

        yugutou you can also put the mix in a slider so it's softer. Also as for many things in Spine, there are multiple ways to achieve the same thing.
        (I'm adding a small variation of the setup above with less bones so maybe it's easier to see the effect)

        soft-slider-mix.spine
        796B
        • yugutou님이 이에 답장했습니다.

          Erika 是的!你看我的层级树面板,我正是用你这种方法做出来的通过滑块,通过滑块约束去控制变换约束的混合

          yugutou
          一个意思、滑块约束的动画分离XY键位置帧。
          把滑块约束的动画变成约束的混合帧就行了。

          其实实际生产中、还是直接K帧、、、

          warmanw
          真如Nate所说的、我使用热键快捷创建约束。
          等正式版的时候、我可能需要重新优化我的热键排布、因为多了很多功能

          4.3.24-beta fixes that some types of timelines were not doing additive. For the "magnetic IK" now you can use 2 sliders with additive checked, allowing you to key the mixes for both and the mixes keyed at 0 will not affect the other slider (x + 0 = x). Additive is how you can have multiple animations and sliders affecting the same bones/constraints/etc.

          4일 후

          Nate
          基于Nate的演示、拓展了一下圆形范围。
          可以基于变换曲线制作渐进。
          目前不知道具体使用场景……

          test.zip
          40kB
          • JayW님이 이에 답장했습니다.
          • NateMisaki 님이 이 게시물을 좋아합니다..

            Voice-of-Shadow

            That's awesome! If you reverse the keys of the influence animation (so it goes from 100 influence to 0) it has a more natural movement as you leave/enter the circle range.
            When you are in the centre of the circle it sticks close but loses it's stickiness softly as you leave the circle.

            I can think of many uses for this in rigging!

            Awesome examples!

            8일 후

            Nate Here is my version of the clock, thanks for sharing the project @Nate, @Sinisa

            Very nice! I worry a bit that the math will scare people. 😆