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Nate
hey there , quick question
We're currently thinking of porting from unity 2022, to latest 6
Would you recomend 4.3 beta or 4.2? Asking since 4.2 has version range as Unity 2017.1-6000.0
and we're looking at latest stable so 6000.1.5f1 for now , wondering if the range would also include anything in the 6000 range unoficially or is 6000.0 a hard stop? Or if we use the LTS if the 4.2 is safe

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@lucky I don't recommend using spine-unity 4.3-beta yet, as porting is not done yet. You might want to wait a bit until it is completed at least, or continue using 4.2.

While the spine-unity 4.2 runtime is guaranteed to be compatible with Unity 6000.0, if we find any issues on 6000.1 we will very likely back-port any bugfixes to 4.2 as well, especially until 4.3 is still in beta. If you encounter any issues on 6000.1, please do not hesitate to let us know.

  • lucky님이 이에 답장했습니다.

    Harald
    Ah that makes sense, we'll transfer everything to latest 4.2 from 4.1 then. Thanks so much for your detailed response, I've shared it with the team as well 🙂

    • Harald 님이 이 게시물을 좋아합니다..
    4일 후

    Hello, thank you for updating the tool interestingly!
    By the way, is it decided when is the official release date for version 4.3?
    Or is there a major feature that will be added?

    We don't plan to add more features to 4.3. We're focused on runtimes, then testing, then we can release as non-beta. I can't say when that will be done, but it shouldn't be too long!

    • Dragelans님이 이에 답장했습니다.
    • wane1954 님이 이 게시물을 좋아합니다..
      8일 후

      Nate Any rough idea for the runtimes?
      Current version not working good with contraints and ik together as I tested

      We're actively working on 4.3 runtimes. spine-libgdx is done, others have most of the work done, testing remains.

      If you have encountered issues with constraints in 4.3, please let us know. Don't wait for it to be released as non-beta!

      Well Unity beta version seems like 2 months old so not sure if fixed with w.i.p version but here

      Basically
      There is an arm like basic ik setup and ik handle connected to another bone with constraints.

      Ah sorry, I thought you meant a problem in the editor. Until the runtimes are done, nothing will work at runtime.

      I think there's a bug that usually shakes when you grab the end of the bone!

      • Misaki님이 이에 답장했습니다.

        wane1954 We apologize for the inconvenience, and thank you for bringing this to our attention. This is a known issue, and it is being tracked in the following ticket:
        EsotericSoftware/spine-editor899
        You can subscribe to the issue to receive updates as progress is made.