Let me give you some more context.
Let's say I have 3 pixi games (same game code, just different assets). All of them will use a single Spine project as the game is the same, just with a different skin.
If I leave all the assets in Spine it will pack them into atlas pages (png) together with info about all in the atlas file (txt). I don't want this as it will increase the size of the games with each skin.
What I need is to have atlas pages (png) with assets only for game1 and atlas file (txt) with information about assets only for game1 so I can load only that specific game skin.
Same for game2, game3 etc.
Davide Additionally, if you have multiple skin variations, you don’t need to add all of them directly into Spine. Instead, create a single dummy version in Spine, and generate the variations externally. Then, you can use the texture packer separately to create different atlas variations. I recommend reading the full Spine Texture Packer user guide for a deeper understanding.
That would mean I would have a single Spine project with the "base" skin and that would provide me with just the JSON files and I would be able to generate atlas pages (png) and atlas file (txt) for each skin separately using the CLI?