Hello, I am currently using the latest version of Spine 4.27.
It seems that attachment mixing is not working properly in this version (4.2).
Let me provide an example to explain the issue:
Creation Animation 1: This animation contains attachment animation keys. It follows the method used in version 3.8, where attachments were switched, and keys were added accordingly.
Idle Animation 1: This animation does not contain any attachment animation keys.
Now, I attempt to mix these two animations.
Desired Outcome:
When transitioning from Creation Animation 1 to Idle Animation 1, the attachments from Creation Animation 1 should persist, and the two animations should mix seamlessly.
Issue:
In version 4.2, this mixing does not work as expected. Using sequences allows Creation Animation 1 and Idle Animation 1 to mix, but there are some problems:
Idle Animation 1 must have sequence keys for the mix to work.
If Idle Animation 1 does not have sequence keys, the mix fails, resulting in an error.
What I Expect:
The mix should work with attachment keys, not just sequence keys.
When using sequence keys for mixing, the subsequent animation should not require sequence keys to achieve a seamless mix.
As it stands, sequence keys are always displayed on the screen, which can cause various issues.
Is there any way to resolve or improve this behavior?