Hello
I am using Spine in Unity.
I am using Skeleton Mecanim, and when Skeletondata is modified and newly imported in Unity, all animation clip events that created by UnityEditor are lost.
Please tell me how to import while maintaining the animation clip events set in the Unity editor when the skeleton data is changed.
If it is like this, I cannot use Skeleton Mecanim.
in the thread
https://ko.esotericsoftware.com/forum/d/6435-unity-animation-event-lost
"But if you only want events to be defined through Unity and none through Spine, we can just turn off that feature and leave it out of the dummy animation clip rebuilding process."
How to turn off is there Any setting?
I want only Unity editor animation event!!