I am an animation creator, and our client development teams (both Android and iOS) are using Spine for development and production. We have encountered some issues as follows:
1、We haven't found runtime documentation related to bounding boxes on the platform.
2、Besides being used for collision detection, creating physical bodies, and generating particle effects, what else can bounding boxes be used for? Can they be used as interactive hotspots? For instance, can they be used to determine user click and drag behaviors, or can they affect event triggering?