Hey!
We've been a bit hesitant about using Spine for our game in Godot because of the required custom builds (will it work with consoles?)
Anyway, we decided we can live with that and give it a shot.
So now when testing Spine with Godot we found a couple off issues and I wonder if this will be adressed in the near future?
1) SpineSprites are only Node2D:
This is by far the biggest issue. Why not inherit from Sprite3D as well?
(PS: found a workaround in a forum, but this just gotta be supported natively with properties from Sprite3D)
2) You added the cool "Pixel grid" function to Spine:
...for working with pixelart games -> doesn't work in Godot. Are you missing a custom shader/material or something?
3) Lower FPS for animations?
We need animations to only play in 12fps due to a retro feel - looks like there is no option for that in Godot?
We really would like to use Spine for our project, since it's awesome!
But this is just stuff we'd need - are there any estimations when this might work?
Thanks for the reply!