We have some drawing effects like: https://assetstore.unity.com/packages/2d/textures-materials/118-sprite-effects-bundle-161886
They are very heavy. Every frame is hand drawn, importing them to project increase the size of a project dramatically.
I know about SDF technology. It uses commonly in rendering fonts to render big symbols with small textures. But what if we could use it in animations like water splashes where not much colors are used? Some converter that convert image sequence to SDF textures with colors, you can select after from code or interface.
Another option we could implement in this type of animations is morphing effect between two keyframes. This can be easily implemented within the framework of SDF technology (Effect section):
https://nickeltin.notion.site/PureSDFImage-b109ae84683740578c4b546d491bae0e
This will allow animations to play more smoothly.
What do you think about this type of animation? Just thinking out loud. Not sure if this will be helpful.