hey All,
I'm trying to port my code to the latest cocos2d-x and spine versions. Everything is working fine, but all of my animations have a white silhouette and are aliased.
My code:
SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithFile("rainman.json", "rainman.atlas");
skeletonNode->setAnimation(0, "evo", true);
skeletonNode->setPosition(Director::getInstance()->getWinSize().width/2, 0);
addChilde( skeletonNode );
Here's what it looks like:

I tried adding:
skeletonNode->setBlendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED);
It looks better now:

But still not as good as things used to look with v2.2.3. Sorry for the busy screencap here, but if you look close and compare the umbrella sticks, it looks much better here.

Did something change in spine or cocos2d-x? Is there anything I need to do? Or should I chalk this up to being an alpha cocos2d-x build?
Thanks!
Chad