Hi, I'm working on a Unity game and I'm wondering if anyone has experience using the Unity runtime with many characters animated on screen at one time. Most demo reels only show singular characters, but my tower defence game will require far more than what I've seen. I'm anticipating having anywhere from 50-200 animated characters on screen at once. So far, I've had good success using Unity's 2D skinned animations. 100 characters on screen remains quite performant. However, I find working with the animator clunky and difficult to manage at times. Please note, I expect my animations to be simple - less than a dozen bones, with simple meshes. That said, I would like to use mesh deformation to make the animations more dynamic. Unfortunately, I'm not able to test this using the trial license and don't want to shell out the cash for pro if my use case is not appropriate. Has anyone tested the limits of the spine unity runtime when rendering a high volume of characters? Thanks in advance.