• EditorBugs
  • 4.2.11物理约束默认顺序出错,导出物理失效



分别是4.2.09跟4.2.11的物理约束默认顺序,4.2.09默认从小到大排布,4.2.11默认从大到小排布,导致物理失效

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4.2.14依然存在这个问题

  • Misaki님이 이에 답장했습니다.

    yugutou Sorry for the trouble! I was able to reproduce the problem you describe and will create an issue ticket for it.

    yugutou Nate has already started investigating this issue and it looks like it will be fixed soon. I will let you know when the fix is complete.

    This issue has indeed been fixed. However, the fixed version will be released after the other fixes have been completed, so we hope you will wait a while before releasing it. (The fix is not in the just released 4.2.15-beta, but will be in the 4.2.16-beta).

    • yugutou님이 이에 답장했습니다.

      Misaki 谢谢,辛苦了

      • Misaki님이 이에 답장했습니다.
      • Misaki 님이 이 게시물을 좋아합니다..

        yugutou A fixed version has been released! Please try the latest beta version and let us know if the constraints order issue is fixed.

        • yugutou님이 이에 답장했습니다.
          일 년 후

          Misaki 这个问题又出现了在4.3.25

          Sorry what is this problem? Please describe how we can see the problem. It's hard to understand from screenshots. It's best to use this template:

          1. What actions to take
          2. What do you expect to see
          3. What do you actually see instead
          • yugutou님이 이에 답장했습니다.

            Nate 就是这篇帖子,4.2.11出现过的约束顺序问题又出现了

            现在重置约束顺序,会导致约束从大到小排列,从而约束失效

            Ahh, I missed that this was about resetting the constraint order. We have redone the logic for that in 4.3.25-beta. It should be much smarter, but maybe it is wrong. It no longer deletes all your folders and you can sort a single folder.

            Here's a project making it easier to reproduce, in case it comes up again:

            constraint-order.spine
            679B

            It seems the insert position when a new constraint is created is correct, but clicking the Sort button is reversed, but only for physics constraints. We've fixed this in 4.3.26-beta! 🍻

            • yugutou님이 이에 답장했습니다.
            • yugutou 님이 이 게시물을 좋아합니다..

              Nate 太好了,4.3.25的bug有点多 😭

              Yes, that is the meaning of beta! 😆 We have to make a lot of changes for new features and all kinds of things can break. For constraint order, we did a lot of work on it, but missed that physics weren't sorted correctly (all other constraints are correct). Also we are now much more efficient when sliders have 0 mix (described here), but that change affected many things.

              We'll release 4.3.26-beta now and hopefully most issues are fixed. The idea is that we fix things rapidly so fewer users suffer from a single issue. Compare to Adobe or other big companies, where if they have a bug it will be months (or never) that it is fixed, so eventually every user suffers every bug.

              Your reports are extremely helpful in finding and fixing bugs quickly. We really appreciate your effort!

              • yugutou님이 이에 답장했습니다.
              • YGmang 님이 이 게시물을 좋아합니다..

                Nate 你们是很棒的团队,非常听取用户的反馈,bug修的也很快!辛苦你的团队了,加油🥰

                • NateMisaki 님이 이 게시물을 좋아합니다..