Im using Spine 4.2.08 beta vith spine-unity package 4.2 beta 2023.11.24.
After exporting my animation from Spine and import in Unity some frames appear different in game mode vhen I play the animation. Im trying to fix the difference if somebody can help me.
Bellow I attached the same frame screenshots in Spine and Unity play mode .

Waiting for answer ,thank you !

  • Harald님이 이에 답장했습니다.
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    Which Unity version and which Unity render pipeline are you using?

    Im using the Built-in Render pipeline vith Built-in shaders.

    Im using Unity version 2020.3.48f1 vith the Built-in Pipeline renderer & Built-in shaders.

    acszsolti After exporting my animation from Spine and import in Unity some frames appear different in game mode

    I assume that you mean that there is the inside (back-face) of the "7" visible (on top), which should not be visible. It was a bit hard to notice at first since the screenshots are quite different, having completely different pose and background. Please always describe or highlight the exact difference to save us some time searching.

    Did you enable backface culling in the Spine Editor settings? If so, you need to copy your used shader in Unity and disable backface culling there by changing (commenting out) all occurrances of the line from
    Cull Off
    to
    // Cull Off

    If you have backface culling disabled in the Spine Editor, your draw order might be the problem.

    My backface cull setting is not activated in Spine Editor. I tried to work vith backface culling active but I noticed that when the object rotates the back faces are not visible. The shapes visibility was good when I turned off the backface culling and setted the correct Draw order in Spine.

    Glad to hear you've figured it out, thanks for getting back to us!